Dig a realm under the hills. Beat the rival lords.
Game in progress
Realms
Win one to open the next.
Quick game
A new random map each time.
Rivals
Rivals are
Map
How to play
The glowing orb is your Heart. If it is destroyed you lose. Destroy every rival Heart to win.
β Dig: tap rock to mark it. To mark lots, press and hold, then drag. Your diggers dig marked rock when they are free, and claim the new floor for you. Yellow rock is gold.
π§± Build: rooms go on your own coloured floor. Lair gives beds, Mushroom farm gives food, Treasury holds gold, Training pit and Library level creatures up and bring new kinds.
Shapes matter. A 2Γ2 square of one room makes something special: a Book stand in a Library, a Vault in a Treasury, a Big nest in a Lair. A 3Γ3 square of Training pit, Library, Workshop or Shrine makes something grander. Tap a room to see what its shapes do.
Workshop: plan doors and traps from π§± Build. Tinkers and spare diggers make them, then a digger fits them. Doors let your creatures through but rivals must smash them. A Workbench (2Γ2) and a Great forge (3Γ3) unlock better ones.
Creatures come through a Gate you own. Dig a tunnel to the nearest Gate, and your diggers will claim it.
Creatures look after themselves: they sleep, eat and train. Every 2Β½ minutes is payday. Unpaid, hungry or bedless creatures get cross and leave.